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Stage Designs (Warning, some aren't 56k friendly)

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Stage Designs (Warning, some aren't 56k friendly)
Post By Saiyajin Mui. 15/09/10, 12:17 am

As people know, I make backgrounds for a fighting game engine. I'm currently trying out a new method of stagemaking and it's proving to be quite successful if not time consuming. Here's what I'm working on at the moment. I will post a video version of the stage if it exists. Please note, some of the images fail at looping correctly I don't know why. The video versions tend to do them more justice, however I won't upload a video for all of them.

I'll try and update this more frequently.

Xedilian - Chamber of Anathema
Source game: The Elder Scrolls IV: Oblivion - The Shivering Isles
Images used in total: 82 (I ended up using 80 in the finished stage)



Note: Video can be watched in HD, I'm playing as Tohno Shiki in the video. I should really just let AI promote this sort of stuff...

Rapture - Cohen's Apartment
Source game: Bioshock
Images used in total: 85



Note: As you can see, there is a point where you can tell that the animation has started again. In the finished product, that issue has been fixed.

Feedback appreciated.

Saiyajin Mui
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Age: 22
Location: Ashburton
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Re: Stage Designs (Warning, some aren't 56k friendly)
Post By Saiyajin Mui. 20/10/10, 10:28 pm





Persephone - The Illusion
Source game: Bioshock 2
Images used in total: 50

The stage itself suffers from what I like to call 'coloured door syndrome' where the door changes shades of red. Not a huge hindrance though. Admittedly it came out a fair bit better than I had hoped.

Feedback Appreciated.

Saiyajin Mui
EVEN MORE EPICLY EPIC

Number of posts: 672
Age: 22
Location: Ashburton
Transforms into: Satsujinki
Gender: Male
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Stage Designs (Warning, some aren't 56k friendly)

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